New Video! It is not very long nor is it very intense but it is a good example that people get mad for the simplest of reasons and can’t stand real competition. Also people ruin the fun for everyone else. Stop glitching, cheating, and other random crap. Just have fun (fun implies that everyone is having fun not just you).
My first game with the G36C unlocked. Games after this have been very similar with around 25+ kills and lower than 15 deaths. 7k+ points due to my intense ability to blow shit up.
Another video of beating up some people in BF3. Engineer is fun in the new game, I enjoy it a lot more than I did in the other games.
I don’t know what happened to the game already but BF3 is giving me a large headache. Might be the lack of players with mics. It is a game made for communication but no one does it.
Battlefield 3! Finally my first game of games before there are too many people playing the game making it unplayable!
Battlefield 3 Beta (Video is some footage of me testing the PP2000)
I am enjoying the Battlefield 3 Beta, it is an improvements from the last two games and brings back some of the greats things in 2142. The beta however is just that, A beta with many flaws and bugs. Hopefully through the rigorous testing and the amount of posts the battlelog forums are getting all of these will be fixed for launch later this month.
Some of these issues are glitching into and under the map, gun imbalance, collision errors, graphical tears and tons of graphical bugs, sound drop, knife mechanics, and bad network code, revived soldiers avatars remaining on the ground (invisible enemies!), and worst of all Dice did not include squad creation in the build of the Beta. I find the squad issue to be the worse because the game is about squad based combat and thus should have been allowed from the beginning.
Either way it is a beta and it has been claimed to be a very early version of the beta that is far behind the current code. Hopefully this is true and a lot of issues are worked out. Dice posted their top 10 issues with the beta on the Battlelog and here is what they had to say:
1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson’s blog post regarding this question.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
7. A bug that sometimes keeps some players from being able to sprint
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
[Numbers 6, 7, and 8 have] been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area – and are working hard to address the issue for the launch of the retail game.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.