Irelia, Will of the Blades
I am a League of Legends player and I felt that I should throw up little commentaries on characters when I have some free time. This wont be an in depth description, review, or analysis just my thoughts on the champ.
I have been playing Irelia recently. She is a new champion and yet another female DPS. We need more TANKS!!! Riot. Anyways Irelia is fun, she is different from your normal DPS because she has survivability that comes from her attacks. Her W and R abilities give her health back. W is her Hitan Style and it gives her health back every basic attack similar to Warwick’s passive but better. Her R ability gives her a % of health back based on the damage she does with the attack. The ability summons 4 giant daggers that the player can then throw at will in the direction their mouse is. So almost dead running away from enemy champs shooting them with daggers is a great escape.
The Pirates of the Gaming Industry
Some say this is a problem others say it isn’t, but what do you think?
I feel that pirating in general is a bad practice whether it be games, movies, or music. For games it will only come back to hurt the gamers who like many others are ignorant to what they are really doing. The industry right now does have a lot of money going around and pirates will attest that it is ok to steal because the industry will make plenty of money anyways. True because in 2009 Modern Warfare 2 sold around 11.86 million copies of the game, but a particular site that tracks its downloads through its program detected that 4.1 copies of the game were illegally downloaded. That is not a small number and that is a lot of money not going to the people who made the game (not like it reached Infinity Ward anyways, right Activision?).
The point I will try to illustrate here is that piracy hurts the industry and the first place it is is affecting is the PC world. PC games are easier to pirate than console games so many developers have ceased or plan to stop creating games for the PC. Another factor is the quality of games, why would a company spend years working on a game that will be stolen by everyone? If no one has already noticed games have declined greatly in their value to please players. Some remain on top but a great many fail and that is partly because developers no longer wish to make excellent games they will never receive money for. They can make a crappy game that will still probably sell just as much and be pirated less because it is crappy.
So those of you who do pirate games please remember that you are slowly crippling the industry, maybe not from money, but from quality. I will also generally say as a rule of thumb that is the game has been out for 10 years or more I don’t think downloading it will be a big problem. It has seen its lifetime of sales, but I generally will not say to do this, just be a good consumer and pay for the games.
Chian, O. (2010, July 29). The cost of piracy. Retrieved from http://www.gamepro.com/article/features/215976/the-cost-of-piracy/
Steinberg, S. (2010, September 09). Video game piracy: is it good for business?. Retrieved from http://articles.cnn.com/2010-09-09/tech/video.game.piracy_1_video-game-piracy-software-piracy-game-sales?_s=PM:TECH
The never ending battle of Violence and Video Games
The never ending battle is still raging on. Take a look at the Gamersutra article Survey: 54% Of U.S. Adults Believe Violent Games Cause Violent Society .
In my opinion game violence does not initially affect the general populace of the world. Those with weak will or minds are affected the most easily, but it is always a choice to be violent. A game, movie, or song will not force a person to act violent nor will it convince them. It is a medium that only shows the violence and if the person then tries to recreate an event, such as a scene from Grand Theft Auto, then that person is to blame for making that decision. We have rules and laws for a reason and they must be obeyed. No one ever said a game outweighs the laws we have set so there is no excuse for following through with violence.
The only other problem is that many children are exposed to this content and their minds have not developed enough to understand what is right and what is wrong. Thus the parents that do not understand or pay attention to their children and the games they play are to blame for this. The ESRB was created for a reason and that reason is to dictate the age group a game is primarily targeting which is similar to the ratings for movies.
I never finished this game because I got tired of the relentless boss battles and levels with no saves. I made it to the final boss mind you and just said “I’m done.” The game was fun and jumping around slicing people in half or killing enough people in a row to get a mini cut-scene of them all falling in half was great. The overall design of the game was awesome, but the levels were decently long without any save points during so if you died which was often you went back to the beginning. On top of that your sword begins to kill you slowly if you don’t kill enemies and steal their soul. Think of it as a 3D N+ game that also has boss battles.
REBLOG with an unfinished game of yours!
The Halo series seems to be closing to an end, or at least the parts of the story that Bungie themselves will be making. Whether this is true or not isn’t of concern for the review but that doesn’t change the fact that a “last” in a series should be the best.
Halo Reach throws the player into the shoes of Noble 6 a classified Spartan sent to Reach to fill in the gap of a deceased team member. The Team seems accepting but very strict and regulated to a militaristic extent. The teams first assignment with the new edition is to check-out some mysterious activity what awaits them is rather unexpected.
Halo Reaches gameplay is one of its better areas. While the Halo games in general have had great controls and gameplay mechanics reach improved on many, but fell below standards on others. The first thing to note is that a class system was added into the game. This feature is most prevalent in multi-player but the same “power-ups” are in the campaign as well. The classes allow of many different gameplay opportunities and unexpected events created by the players. The most common class power-ups are jet packs, shield-lock, and sprint with a few others making a comeback as a class power-up rather than an attainable one such as stealth.
The controls for reach are that of a usual Halo but seemed to confuse and clunk up in a few areas. Halo followed the same control set-up through Halo 2, Halo 3 had a new layout that changed some controls and Halo Reach changed some of those back, left a few in place, and moved some new ones around. This is not a big deal, but fans of the series may have troubles if a game continues to change control schemes. A slight change is not a problem, but changing it 2 times in a row on a drastic scale is a bad design principle.
The guns and items in the game are fabulous and much more balanced then the other games (excluding Halo 1). The BR is now a semi-auto rifle which it should have been in the first place, but it still plagues almost every game type in multi-player. I say this because the worst thing about Halo 3 was the MLG battle-rifle engagement that sprung Bungie to do the same. The BR is a long ranged weapon in both games, has great stopping power and most game types have you starting out with this weapon. The problem with this is that having DMR or BR will net no need in getting any other gun unless it is a sniper/rocket/shotgun(in some cases). Even the SWAT game-type starts you off with a DMR which requires 1 head-shots, I find this to be limiting to players and making the game about who can shoot who in the head better with the “Designated Marksman Rifle.”
Our last area in gameplay is the new and improved forge. Sadly I felt this was not improved one bit. The ability to move pieces and parts around was changed to an extent and occasionally I was able to make a lot things due to the phase mechanic added in but overall I had a lot of trouble making levels. First there was no “fine tuning” mechanism so many of my pieces were off by decimal values and that bugged me or made things look out of place. The forge world was a nice large area to work on which has and will net a lot of interesting levels but seems to be the most worked on out of all the levels. The problem here is that the team focused on the forge world for too long, or so it seems they did. Instead they should have focused on creating fresh brand new multi-player maps and making sure their forge would work properly. On the bright side forge did get some kudos because their system of placing points and other objective material was respectively enhanced. The game type variants also received a big update and allow for great customization and possibilities. Overall Forge will see great things because UGC (user generated content) is one of the biggest selling points of games today.
Halo Reach had great improvements on graphics. While the series has remained realistic with a somewhat western style the graphics of reach improved to make Halo feel more in-tune with the games story and theme. The most notable improvements were the reflections on the helmet and armor of the Spartans and the amount of detail being rendered on the armor. The Cinematic quality of the game shined as well giving cut-scenes good camera angles and enhancing many moments of the game. While this moment enhancement dims as the game goes on the beginning is well worth the play.
The music in Halo Reach was amazing from beginning to end. Bungie does one thing well and that is to place the fantastic soundtrack they create for the game into the correct areas so that the immersive gameplay is maxed. I did however miss the monk themed Halo music that seemed to echo throughout all the games, I would have loved to hear that rendered with a new twist especially with some of the late game scenes. The voice acting was spot on as well and especially good when it came to Noble 6 since the player can choose to be either male or female and the character will speak with the proper voice. In games this is important and too many games continue to have a “Silent Hero.” In some games this is ok, but today’s market and consumers demand voice and realism. Ambiance noise and equipment noise was on par with usual Halo and has always been good, memories of Halo and the first level the flood is encountered.
Halo has and will always be about the story. It is first and foremost a game, but the story is what has kept it going for so long. Not only does Halo have games but novels and animations as well. I recommend these especially the novels about Reach if the game stems your interest in the planet. Halo Reach’s story is a good one and facilitates what a good story should be in a game. Because detailing a lot of points in the story would require spoilers I will only make a short comment for the game, I would rather players experience it firsthand. I only had a few minor quirks in the story and mixed reactions from others, but overall the story is great and should be something looked at by other development teams and designers.
Halo Reach is a great game and is what a lot of games should strive for. Reach is not a hardcore FPS it is a game that tells a story and facilitates its controls to emphasize the story and lead to interesting mutli-player gameplay. It is an original FPS concept that cannot be compared to games such as the CoD and Battlefield.